Oh hey Player! Welcome to Destroiny, where your HELL LIES ON. You know the deal, this is so hard that it literally TRANSCENDS REALITY. This also has mechanicisms so you can suffer more. —DISTORTING PHYSICS— If you had to do this, there are some instructions that go along. You transport the game that you are doing the mechanism in to a different engine than the engine the game uses. Then you have to do a jump there. Mid jump, you have to transport the game back to its original engine. Doing this will send you 10^100 studs away from the other platform. If they are already 10^100 studs away from the other platform after performing the mechanism, then they are sent straight to the platform. —WARPING TIME— In order to do this mechanism, you have to be able to go back in time through the roblox engine. You must do the previous jump back and forth 1075 times. Failing one cycle will send you falling down the tower. You also must do this with a set time limit going down exponentially. The first cycle must be done within 1 second. The second, one half of a second. The third, 1/10th of a second. By the 1075th cycle, the player must do the cycle within a time limit smaller than a planck length. After they have done this mechanism, time inverts itself for approximately 30 seconds, due to how much times they have done so much cycles in such a small amount of time. This brings the player past the jump that they were trying to pass mere minutes ago. —COMBOS— This mechanism multiplies your walkspeed and jumppower exponentially for each jump they do without using any mechanisms other than this one. This mechanism is immediately nullified if they use any mechanisms. At the final floor, all combos that they achieve are put together. This mechanism has to be activated at least once before the final floor of the tower, or else you reset the ENTIRE TOWER. Let’s start with a 10^200 stud jump. (Wow, I really revamped the hell out of this one.)
Destroiny
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