- "The lights never stay off for too long."
- "Do not speak of the dark one."
- "The attic is not for exploring, ever."
- "No mirrors after midnight."
- "Stay away from the forest path."
- "Don't make noise at dawn."
- Never take the road that leads into the woods.
- Don't touch the stairs after midnight.
reads off of script
Hi! Welcome to this humble abode. It looks lovely doesn't it? White picket fence, green green grass, while walls, big space. I could go on and on! sighs
Look. I'm here to help you. This house isn't what it seems. Just listen to me and follow these rules to live with your sanity intact.
If a light flickers or goes out, you must immediately replace the bulb. If you don't, something may come through the darkness.
There’s an entity in the town (or house) that you must never refer to directly. Saying its name or acknowledging it aloud invites its attention.
No matter how tempting it may be, you are never allowed to open the attic door after dark. The only way to prevent a disaster is to leave it undisturbed.
Mirrors are only safe during the day. If you look into one after midnight, your reflection might not be your own, or something might be looking back at you.
The path that leads into the woods near the house is off-limits after dusk. It’s said that if you venture past the first bend, you’ll get lost forever.
There's a specific moment when dawn breaks. If you're outside or near windows at that moment, you must remain completely silent. Any noise during that time causes something to notice you.
There’s an old road behind the house that no one dares go down after dark. It’s said that the path leads straight into the heart of the forest where something ancient and terrifying resides. The road seems normal in the daytime, but after dark, it disappears entirely. Anyone who ventures too far never comes back the same—or not at all.
There is something wrong with the stairs. Perhaps they lead to an alternate dimension or a place where the creatures linger.
Be safe in here..