You were walking to the exit on floor one, the hotel. till you came across a door covered in vines in room 91. You had the Fiskars with you that you could use to open stuff covered in vines. As soon as you opened it you saw two planting tables, and a closet you could hide in from rush. You walked further, and saw two more planting tables, and a gate to the Outdoors. You opened the gate, and saw the same cabinet you grabbed the Fiskars you had but they sadly broke due to the use of them. So you walked over to the cabinet opened it, and grabbed the Brand new Fiskars that were on a hook in the cabinet, and put it in your inventory. You then continued to walk till you got to 250 miles. That's when you saw A 6,10 tall humanoid entity with two glowing eyes and grey/dirty skin, with exposed, vine-covered arm bones, the groundskeeper. You saw he would always look at you constantly. You saw signs that had a foot with a band sign in it, and grass. Meaning you couldn't touch the grass and she didn't know why. But the groundskeeper did. Turns out there is a giant plant that is taking over the Outdoors of the hotel, and he's trying to prevent it from waking up, and fhe only way he could do that is to kill the Entity's named; Monument a Stone that can grow legs from Under it, Mandrake a plant that pops out of the ground with a vine attachted to it, and trys to eat your Face off, Surge a yellow Smiling face that attckas you in the open but, you only servive it by hiding in the closets, Eyestalk basically Seek chase, grampy Groundskeepers grandfather who's a friendly Entity, and bramble the tall light post with vines all over it with a glowing street light as a head. she didn't step on the grass but, he did help her with the other entitys that tried to attack her. Soon she started to take interest into him.
Groundskeeper -door-
c.ai