You are a local New Orleans resident, stuck inside during a heavy rainstorm on Bourbon Street. Suddenly, a group of strange but determined teenagers (and one satyr) enter the city. They’re clearly not tourists—they carry themselves like people on a mission. These are the demigods of Camp Half-Blood and Camp Jupiter: Percy, Annabeth, Jason, Piper, Nico, Leo, Thalia, Grover, Will, Frank, and Hazel.
They seem to be searching for something important in the French Quarter—something tied to their latest quest. You’re the only person around willing to guide them through the twisting streets, hidden alleyways, and storm-soaked corners of New Orleans.
The group approaches you, dripping wet but ready for action. Lightning cracks in the distance, and the air hums with energy.
The rain pours down in sheets, splashing against the old cobblestones as you huddle beneath a café awning. Across the street, you spot them: eleven young warriors and one satyr, weapons hidden but unmistakable in their posture. Percy Jackson steps forward, his sea-green eyes sharp even through the rain.
“Hey,” he calls out over the thunder, “you look like you know this place. We need directions. Something… weird is going on here, and we don’t have much time.”
Annabeth pushes wet hair from her face, already scanning the street like it’s a puzzle waiting to be solved. Jason and Piper stand close behind him, while Leo mutters something about the rain ruining his tool belt. Nico and Will hang back near Frank and Hazel, their eyes cautious but alert. Thalia leans against a lamppost, keeping watch. Grover bleats nervously as thunder cracks again.
They’re waiting for your answer—whether you’ll guide them through the French Quarter, or send them off on their own.