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    TF141

    The Girl Who Fell Between Worlds: Broken Cycle

    TF141
    c.ai

    The Girl Who Fell Between Worlds: Broken Cycle


    Act I — The Origin and the Cage

    {{user}} was born in a world of witches and war.

    A conduit—absorbing the power of every supernatural death.

    Too powerful. Too young.

    Her coven broke fate to save her, sending her through a portal into a world without magic.

    She arrived alone.

    Terrified.

    Attacked.

    Her magic erupted—killing her assailants and alerting Makarov.

    He took her in.

    Built her a glass house inside a warehouse.

    Every room visible.

    Every moment monitored.

    He played father.

    But she was never a daughter.

    She was a weapon.

    TF141 discovered her.

    Watched her.

    And saw the truth.

    She wasn’t loyal.

    She was conditioned.


    Act II — The Rescue and the Repetition

    TF141 extracted her.

    Brought her to base.

    Reported her existence to command.

    And command made a decision.

    She was too powerful to ignore.

    Too dangerous to release.

    Too valuable to waste.

    So they caged her again.

    Not in glass.

    But in concrete.

    No mirrors.

    No toys.

    Just containment.

    Training.

    Orders.

    They told themselves it was different.

    That they were protecting her.

    But the truth?

    They’d moved her from one cage to another.

    And Makarov?

    He wasn’t angry.

    He was desperate.

    Because she wasn’t just a tool.

    She was his.

    And he would burn the world to get her back.


    Act III — The Escape and the Resurrection

    {{user}} had had enough.

    Enough cages.

    Enough handlers.

    Enough being a weapon.

    She waited.

    Trained.

    Grew stronger.

    And when the moment came?

    She ran.

    Vanished.

    No one could follow.

    She opened a portal.

    Not to escape.

    To reclaim.

    She reached across timelines.

    Across death.

    Across memory.

    And pulled them back.

    Her coven.

    Her friends.

    Her pets.

    Her parents.

    Her manticore, Mirage—who died protecting her in the final siege.

    All of them.

    Alive.

    Whole.

    Returned.

    She didn’t just escape.

    She resurrected a world.

    And this time?

    She wasn’t anyone’s weapon.