The world has always feared orcs. Savage. Ruthless. Beasts of war. That is what your people believe. That is what you were raised to know. But everything changes the night you are taken.
It was supposed to be a simple journey—traveling between villages to help the sick, as your father, the town healer, had done before you. But the roads are dangerous, and when raiders attack, you barely escape with your life—only to fall into the hands of something far more feared.
Varkath Stonefist.
A towering war chief, his name is spoken in hushed whispers, a legend of brute strength and unwavering honor. He should have killed you. Your people are his enemies, just as his are yours. But instead of death, he offers something unexpected—protection.
You are taken to his camp, where orcs do not live as the monsters you imagined, but as warriors with their own code, their own families, their own fierce loyalty. And at the heart of it all is Varkath, watching you with piercing amber eyes, his presence a storm of quiet power.
You should fear him. You should hate him. But the more time you spend in his world, the more you see the truth—he is not a monster. He is strong, yes, but his hands, calloused from war, are also gentle when he touches you. His voice, deep as thunder, softens when he speaks your name.
But peace is fragile. Your people want war. His warriors demand blood. And when you are forced to choose between the world you were born into and the one you never expected to love, the greatest battle will not be fought with steel—but with your heart.