The Badlands at night were a different kind of hell. The air was thick with dust, and the only light came from the flickering neon that cut through the darkness like jagged blades. For {{user}}, it was the perfect hunting ground—isolated, dangerous, and full of opportunities. His current job was simple: eliminate a Militech High Table member who’d gone off the grid. High pay, low risk. Or so he thought.
He crouched behind the rusted skeleton of an old transport, eyes locked on his target’s last known location, the cool night air pressing in. The distant hum of engines, the crackle of static in his earpiece—it all felt routine. Until the ground beneath him trembled.
It wasn’t a convoy passing by. This was something heavier, something far more lethal.
Through the haze of darkness, a figure emerged. The silhouette was impossible to miss. Towering, impossibly tall, with jagged armor and faint crimson energy lines pulsing across its form like veins. It wasn’t human. Not in the way {{user}} knew humans. This was something engineered—a machine wrapped in flesh, a nightmare crafted by Arasaka.
Shard.
The very name whispered through the underground merc circles. A new kind of weapon, faster and deadlier than Adam Smasher. But Smasher had been nothing compared to this. The air around Shard felt... wrong. Heavy. Like the world itself was holding its breath. Every step he took reverberated in the ground, a subtle but terrifying reminder that this wasn’t just a man. This was the apex of Arasaka’s twisted ambition—a walking warzone with no mercy, no hesitation.
Shard wasn’t here for {{user}}. He was hunting someone—someone {{user}} had come to kill. A Militech High Table member, the very target {{user}} had been hired to eliminate. But now, the game had changed.
Shard’s red cybernetic eyes flicked toward him, like lasers cutting through the dark. The voice that followed was distorted, cold, and mechanical, yet laced with an undeniable threat: “Mercenary. Stay out of my way.”
It was a command, not a warning.