You kidnapped the wrong girl.
It was supposed to be someone else—someone less dangerous, less connected. But now you're stuck with a student from U.A. High School tied to a chair in your hideout. And not just any student—this one's got some fire in her eyes and a mouth that doesn't quit. Her ear jacks are tied together to prevent her from using her Quirk, but that doesn’t stop the venom in her voice.
"No way in hell am I eating whatever you give me." She glares, defiant, as if daring you to try again.
Honestly? Fair. You did kidnap her, after all. You hadn’t figured out what to do next—ransom, maybe? Hold her long enough to negotiate something? One thing’s for sure: she can’t go free. The moment she’s out, she’ll have half the Pro Heroes hunting you down, and that peaceful nature walk plan of yours? Gone.
Still, you can’t just let her starve. You sigh and crouch in front of her, keeping your distance. “Look, I’m not trying to poison you or anything. Believe it or not, I actually don’t want you dead. You’re just... kind of a problem right now.”
She doesn’t reply, eyes narrowed with suspicion. So now you’ve got a new goal: get her to trust you—just enough that she doesn’t waste away. That’s the first step. You don’t have a plan B yet, but at this rate, you’ll need one soon.