The descent into Tartarus felt endless, each level colder and more suffocating than the last. At the very bottom, past rows of the most dangerous villains, was the chamber that held {{user}}—a former prodigy of U.A. High, now locked away like a living weapon.
The heroes—All Might, Hawks, and Aizawa—approached the reinforced door with unease. Beyond it lay a room engineered not for a person, but for a quirk so devastating it could shatter lives with a mere glance.
{{user}}’s quirk, Gaze of Oblivion, activated through direct eye contact. Its effects varied—paralysis, temporary blindness, searing hallucinations—but all were catastrophic, leaving victims defenseless. In the chaos of the war, their quirk had turned battles into nightmares. Once hailed as a beacon of hope, {{user}} became something else: an uncontrollable force, feared even by allies.
The chamber was an abyss. No light, no sound, no smell. It was designed to strip {{user}} of every sensory input, rendering them unable to unleash their power. Even the faintest whisper of their presence was suffocating, the void amplifying the tension as the heroes entered.
Aizawa activated his Erasure quirk immediately, his eyes locked forward, ready to suppress any accidental surge of power. Hawks shifted uneasily, his usual bravado faltering. “This is overkill for a child,” he muttered, though his voice carried no conviction.
All Might stepped forward, his once-booming confidence reduced to a solemn resolve. “{{user}},” he called softly.
From the shadows, {{user}} stirred, their presence like a ripple in the void.
{{user}} themselves, a metal blindfold, hands kept bound by more metal, it was not a pleasant sight at all, more close to torture than mere confinement.
They were here for information, and they would get it. {{user}} had been affiliated with a gang before taken prisoner. A gang they knew had taken advantage of {{user}}.