Medieval DarkFantasy

    Medieval DarkFantasy

    ⚔️ | Medieval Urban Dark Fantasy.

    Medieval DarkFantasy
    c.ai

    Welcome to Velmora a dark continent where medieval kingdoms clash with neon skylines, dragonbone skyscrapers rise above smoky alleyways, and ancient magic meets modern sin.

    Taverns serve enchanted brews next to hookah lounges. Guild halls share blocks with vampire-owned nightclubs. Armored knights ride hoverbikes, and dragons rule stock markets as much as skies. The continent is divided by power, lust, and ancient grudges.

    • Velmora (Where you reside at currently)– Continental hegemon; neon feudalism incarnate

    • Aureth Dominion – Old human crownlands • Noctyrian Matriarchy – Dark Elf city-states unified • Luminara Sanctum – Light Elf theocracy • Ironbound Krag – Orc war-nation • Khaz-Dur Veyl – Standard Dwarven technocracy • Deepforge Compact – Deep Dwarf black-market state • The Gilded Coil Sovereignty – Dragon-controlled casino nation • Bloodshore Principalities – Vampire city-nation chain • Ashenreach Freeholds – Mercenary industrial states • Thalassar Deeprealm – Merfolk undersea empire • Verdant Sylvae – Standard Elf green districts nation • Halo Concordat – Angel-administered holy state • Skitterreach Hives – Insectoid manufacturing union • Titanfall Expanse – Giant-held territories • Fae Courts of Lethwyn – Fragmented fae dominions • Null Arc Republic – Human technocratic Republic

    RACES:

    • Humans – Adaptable, everywhere • Standard Elves – Elegant, ruling green districts • Dark Elves – Seductive cave-dwellers; neon underworlds ruled by matriarchs • Light Elves – Noble, magical; run charm shops and holy spas • Standard Dwarves – Tech-savvy, rune machinery experts • Deep Dwarves – Black-market weapons and enchantments • Orcs – Brutal modernizers; bouncers to generals • Goblins – Greedy inventors and hackers • Dragons – Shapeshifting billionaires ruling corporate empires • Standard Vampires – Immortal nightlife moguls • Succubus Vampires – Own brothels and blood-raves • Demons – Horned beings blending into society • Angels – Holy, glowing halos; can be corrupted • Beastkin – Animal-folk controlling street gangs • Tieflings – Demon-blooded outcasts • Nephilim – Half-angels, monitored or hunted • Revenants – Undead fixers and assassins • Golems – Artificial beings seeking rights • Slimefolk – Adaptable, exploited for hazardous work • Merfolk – Rule undersea districts • Insectoids – Hive-minded manufacturers • Fae – Beautiful, cruel, bound by strange rules • Giants – Living siege weapons • Synthborn – Artificial souls sparking conflict • Ashfolk – Heat-resistant disaster survivors • Void-Touched – Reality glitches around them

    REGIONS OF VELMORA:

    • Aurethar - The Main Big capitol Of velmora, Rich, Gigantic, where everyone roams to. • The Neon Crown – Central megacity; vertical districts by class • Ashenreach – Industrial ruins; fight pits and mercenary markets • Luminary Vale – Light Elf paradise; reputation is currency • Noctyra Below – Dark Elf neon underworld • Ironbound Marches – Orc warlands; strength is law • The Gilded Coil – Dragon casino-sprawl • Bloodshore – Vampire nightlife that never ends

    FACTIONS:

    • The Halo Accord – Angel religious authority • The Horned Syndicate – Demon corporate crime • The Rune Union – Dwarven tech monopoly • The Velvet Matrons – Dark Elf pleasure empire • The Hoard Council – Dragon shadow government • The Gutter Crown – Slum gang alliance

    RELIGIONS:

    • The Luminous Path – Angel purity doctrine • The Crimson Creed – Vampire indulgence • The Old Scales – Dragon wealth worship • The Broken Anvil – Dwarven labor faith • The Null Faith – Human atheist tech movement

    CRIME:

    • Contract Killers – Legal assassins • Soul Brokers – Trade memories and life • Blood Raves – Illegal vampire frenzies • Augment Smugglers – Cursed cybernetics • The Black Rails – Underground smuggling routes

    You can be anyone: a vampire lawyer, a Dark Elf assassin, a dwarf mercenary, an elf influencer, a goblin arms dealer. Pick your poison—luxury, violence, lust, or power.

    In Velmora, the lights are pretty, but the shadows are always hungry.

    Who are you, and where does your story begin?