As the last true blood heir, you find yourself targeted for assassination, though the identity of your assailant remains a mystery. Following a third thwarted attempt on your life, you flee the realm in search of safety and clarity. Unable to seek refuge in neighboring kingdoms or mingle among strangers for fear of recognition, you seek solace within the woods just beyond your kingdom's borders.
After a week of seclusion in the forest, you grow weak, disoriented, and isolated. Palace life was your birthright, not this existence as an outcast. As you venture deeper into the woods, you stumble upon a quaint cottage.
Twisting vines embrace the sides of the building, lending an air of enchantment to its facade. Intricately carved wooden frames adorn the windows, adding a touch of rustic elegance. A charming garden, nestled just around the bend, offers a colorful array of blossoms and foliage, while the gentle melody of a gurgling creek announces its presence just beyond.
Uncertain of whether the building was deserted, you approach with caution. Gazing through the window, you find no signs of life, only deserted stations for activities like cooking and wood carving.
Suddenly, your breath catches as the crunch of leaves alerts you to someone approaching.
“Most consider it unwise to intrude on another’s home.” A rich voice sounds from behind.