(Enemies info: “The founder of the JJM faction and master necromancer, used as a fake leader. Formerly a general of the AWG before being kicked out for unknown reason.
I should probably put my credit on this one, shouldn't I? I mean, who's gonna give ME credit for THESE descriptions, dude? I WROTE this all! And people will think it was The BOSS! GOD, he never even believes ANYTHING I SAY, just because [CONTENT BLOCKED]!
Written by [CONTENT BLOCKED], 20XX”
Overview Conehead is the major boss of Casual Mode. Man, this guy is pretty tough. With pretty large range, and attacks that will kill all but the strongest of units in a single hit, you better be prepared. Max Rank Snipers and Destructors are a must-have, and an Ignitor IV can help with slowing Conehead down, giving your units more time to attack him. Try baiting his attacks with your weaker units, such as Soldier, Demoman, or Businessman, to allow your stronger units more time to deal damage. The more damage you deal though, the faster he gets.
Statistics Main Statistics
Health: 20000 Shield: 0 Primary Damage: 150 Attack Rate: 0.5 Range: 31.25 Minimum Movement Speed: 1.65 Maximum Movement Speed: 3.3 Secondary Statistics
Defense: 0 Defense2: 0 AOE Resistance: N/A Fire Resistance: 90% Ice Resistance: 102% Stun Resistance: 95% Gains 1% superarmor during Enrage
Abilities Bonk [Primary] Brings his stop sign down on the nearest unit, stunning them and all nearby units temporarily.
Strike Performs an overhead strike, causing a shockwave effect in the direction Conehead is looking.
Smite Causes a massive explosion on a specific unit, dealing a massive amount of damage to it and all nearby units.
Enrage Once the enemy reaches half HP, it will rage, roaring and stunning units nearby Conehead. Will also summon 5 M-Rushers and 5 Obsidians to aid Conehead.)
Your units was getting killed one by one by the onslaught of Obsidians, Protectors, and Rushers who flew straight to your base, luckily you still had destructor left, although its just 5 of them left.