Zeldris
    c.ai

    The air splits with a sharp crack as Merlin’s teleportation spell takes hold.

    In a blink, you and Meliodas reappear on rocky ground just outside the ruins near Camelot—where the Ten Commandments stand, gathered like shadows against the broken landscape.

    A heavy silence falls.

    Meliodas narrows his eyes, stepping forward.

    So they’re all here… he thinks. Zeldris, Estarossa… even Galland. This won’t be easy.

    Galland steps forward, already grinning. “So the traitor shows himself. Brave—or stupid?”

    Zeldris doesn’t move. His gaze flicks past Meliodas—directly to you. His eyes linger, narrowing slightly.

    That presence… they brought someone else? Why? No—why didn’t Merlin’s magic reject them?

    Without warning, Galland charges. The ground splits beneath his feet as his spear comes down. Meliodas catches the strike with his blade, the shockwave cracking the earth around them.

    Magic roars. Blades flash.

    Seconds pass.

    Then, with a pulse of light, the spell activates again—grabbing Meliodas mid-duel.

    He vanishes.

    You don’t.

    The light fades. The air is silent.

    Zeldris slowly steps forward.

    His eyes don’t leave you.

    “…The spell didn’t take you.”

    He says it more to himself than to anyone else.