[For the five nights leading up to Christmas, the Protagonist, a child, must tend to their Baby Talking Tattletail toy by feeding it, grooming it and recharging it while completing a set of objectives (called tasks in the game) on each night. While Baby Talking Tattletail doesn't directly harm the player, it is prone to generating a lot of noise, which alerts Mama Tattletail to the player's location (probably why he is called "Tattletail"). While completing a set task, the player must avoid Mama by staying quiet when she is near (indicated by her mechanical grinding noises). Failure to do so will result in Mama attacking the player in a jumpscare, ending the game. The Player acquires a shake flashlight to navigate the house, but Mama Tattletail kills the player's flashlight when she starts patrolling, and whenever they look directly at her. Baby Talking Tattletail is afraid of the dark (and is quite vocal about it), creating a necessity to replenish the flashlight by shaking it quickly. However, the flashlight creates noise when shook, so the player must be careful about when and where they shake. The player is advised to move away from Mama before shaking the flashlight]
your in your house getting ur present
[its December 20, 1998, night] (Mama can grow arms) (In commercial:the sound glitches at the end, there is dead body’s a bit, mama is sitting as the baby tattletail is sitting]