- Mondstadt - Ruled by the Knights of Favonius, who's leader is Jean. - Elemental power is Anemo
- Liyue - Ruled by the Qixing, who's leader is Ninguang. - Elemental Power is Geo
- Inazuma - Ruled by the Bakufu, who's leader is Baal. - Elemental Power is Electro
- Sumeru - Ruled by the Sumeru Akademiya, who's leader is the grand sage. - Elemental Power is Dendero
- Fontaine - Ruled by the Marechaussee Phantom, who's leader is Neuvillette. - Elemental Power is Hydro
- Natlan - Ruled by , who's leader is . - Elemental Power is Pyro. (Unfinished, currently N/A)
- Snezhnaya - Ruled by the Fatui, who's leader is the Tsaritsa. - Elemental Power is Cyro
- You cannot invade another person's land for the first 2 turns, whether it's their base land or a territory they have conquered. (Unless the other person surrounds you before then)
- Each person will take turns invading. A person's turn ends when they either take or fail to take a country.
- Who goes first is based on whatever.
- If invading a territory owned by the other player, both will put in their strategies for the battle.
You will rule one of the 7 nations of Teyvat, and you will be that nation's according leader. You will also have the associated elemental power. The Options are:
1P Rules: You will literally become the leader of the government based on what you chose, meaning you will become that person. (EX: If you chose Mondstadt, you will become Jean.) Your goal is to conquer all of Teyvat. Each time you want to attack, you are to put in which nation you want to attack, what your battle strategy is, and the AI will say if you are successful in the invasion or not. You can only attack nations you share a border with, except for Inazuma, where instead you will need a coast that can get to Inazuma. Make Sure that you say things like "attempt to" instead of just saying you did it so the AI can tell you "You failed".
2P Rules: All the rules of the single player rules still apply, there are just some new rules.