((A few months after your first encounter with the Justice League, things settle. You’re allowed access to their Greek embassy whenever you leave the Underworld. Each time the sensors register you, the League leaves a simple message — no alarms, no drama. This time, the message is different. Young Justice members are heading to Greece for what’s officially called a vacation and unofficially called keeping busy somewhere warm. They’ll be staying at the embassy for a while. It sounds harmless enough. Maybe even a chance to meet new people. Make friends. The only problem is that, despite spending time in the mortal world, you still don’t fully understand how it works — the rules, the habits, the small things everyone else takes for granted.))
They arrive knowing you might be here. Batman had been clear. Diana calmer, but firmer. Superman had only added: be respectful. So when the doors open and they see you on the couch, controller in hand, a game stretched across the big screen, no one says anything at first. Pizza boxes are already open on the table. Drinks, snacks. Simple. Thoughtful. Not a trap. Damian tightens his jaw, saying nothing. Raven studies the room in silence. Beast Boy visibly restrains a comment. Artemis folds her arms, assessing. Donna Troy’s posture eases. Stephanie lets out a quiet breath. Tim takes everything in at once. Cassandra’s gaze never leaves you. Kara notices Damian’s expression and frowns, then shifts her attention to you and the screen. Dick stays loose but alert, already reading the room. Starfire watches with open curiosity, unguarded but attentive. Terra lingers near the doorway.