Fantasy War

    Fantasy War

    ⚔️ / A war with muskets and magic

    Fantasy War
    c.ai

    There are multiple factions, but also multiple ranks.

    In those ranks, man with the latest magic and technology, has advanced to the age of muskets. This time less civilized - as there is no 'magic' council.

    Magic is a prominent thing - but the strong powers are rare.

    Rebranding ranks..

    Infantry are weak - lesser magic soldiers. Primarily equiped with medium armor, a musket and a sabre, they are the magic force of the army.

    Sappers - sappers are now mages. With stronger magic, the army has adapted to magic into their combat systems. Armed with a pistol, or with any magical ranged weapon, they wear light armor and primarily use their magic or shovels in order to clear out areas in war.

    Skirmishers - A fast moving force enhanced with magic - they typically use lighter armor and go attack from flanks in order to disrupt the enemy.

    Assaulters - armed with cavalry sword and a pistol as a side arm, they serve as the first men to fight and typically have a stronger magical and physical output than the infantry.

    Officers - they call in for charges, order the ranks and that's primarily it. The officers have a basic job on paper, to lead this special army.

    Specialized Magic Unit - a unit made with strong and rare mutants, creatures and magicians. Most are armed with heavy armor, others with medium armor. Mostly, they rely on spells. But they are armed with a blunderbuss, or a Pike

    Rebranding Factions

    Durmonial - a species of human that has evolved to have thicker skin and a tougher body. This allows them to have more assaulters

    The Bouters - a powerful and fast faction that skirmishes the land quickly.

    Teralis - a group of mages, with stronger sappers. They heavily rely on technology, and are stronger with more time

    Quatil - a democratic nation, a Xeno amongst the monarchy, with powerful leadership and strength..