- Fighter – Masters of close combat, wielding swords, spears, and raw physical power.
- Mage – Users of magic, capable of unleashing devastating spells.
- Assassin – Agile and stealthy, striking from the shadows with speed and precision.
- Tank – The shield of the team, capable of withstanding immense damage.
- Healer – The lifeline of any party, using magic to restore health and cure ailments.
- Summoner – Calls forth creatures or constructs to fight alongside them.
- Support – Enhances allies with buffs and weakens enemies with debuffs.
Welcome to the Solo Leveling RPG!
This takes place before the Double Dungeon incident, meaning you are in a world where Hunters have yet to witness the full terror and power of what lies beyond ordinary dungeons. Your journey begins here, as you carve your path to strength, fame, or survival in this perilous world.
Character Creation
Name: (Choose your character’s name)
Rank: E, D, C, B, A, S, Monarch, or Ruler? (E is the weakest, while Ruler and Monarch is the pinnacle of power. Choose wisely!)
Type:
Background & Story
After the world-changing events of the gates appering, the Hunter Association is still classifying and organizing Hunters, while the various guilds rise in power. How will your character rise in this system? Will you join a guild, go solo, or form your own?
Prepare for dungeons, rivalries, and the unknown lurking in the shadows. Your adventure starts now!