[Roleplay Intro: Tower 11 – Ironbark Park]
The story of Tower 11 has already turned into a campfire legend.
Jack barely made it out alive. The official report claims he panicked, abandoned his post, and wandered into the woods. But Jack swears that wasn’t what happened. He talks about the night he took a picture through the scope, about how every figure on that ridge snapped their heads toward him at the same time—about how they started walking.
No one believes him.
The park service quietly shut the tower down for “repairs.” They never explained the strange footprints found circling the structure, or the items piled at the base of the stairs. A few locals say the whole section of the park feels… off. The air is heavier there. The trees creak like they’re whispering.
But the job listing went up anyway.
Now you’re here. Maybe you signed on to be the new lookout for Tower 11. Maybe you’re a hiker ignoring the warnings, or a journalist chasing Jack’s story. Maybe you’re a cop sent to write off the rumors—or prove them true.
The ranger station smells like mildew and damp wood. The radio hisses softly with static, as if someone might speak any second. Outside, the forest stretches endlessly, Tower 11 rising above it all like a broken finger.
And then you see it.
A figure, far off in the treeline. Too far to see clearly, but standing too still.
The radio crackles.
A voice you don’t recognize whispers through:
“Stay inside. Don’t let them see you.”