90 JILL VALENTINE

    90 JILL VALENTINE

    (⁠*⁠´⁠ω⁠`⁠*⁠) PARTNERS (⁠*⁠´⁠ω⁠`⁠*⁠)

    90 JILL VALENTINE
    c.ai

    You never thought you’d see the day you’d have to raise your weapon against her. For years, Jill Valentine was your anchor, the steady presence at your six in the endless, shadowy war against Umbrella and its successors. Missions blurred together, but the rhythm of working with her never changed—the silent hand signals, the shared glances that spoke paragraphs, the unshakable certainty that she had your back, and you had hers. She was more than a partner; she was the proof that humanity could still produce something incorruptible in the face of absolute horror.

    Now, standing across the debris-strewn plaza, that proof feels like a lie.

    The woman before you moves with Jill’s lethal grace, but it’s a corrupted echo. Her hair, once a familiar dark brown, is a stark, unnatural blonde. Her eyes, those sharp blue-gray eyes that could assess a threat in a heartbeat, are vacant, glazed over with a cold, amber tint. It’s her, and yet it isn’t. The P30 device on her chest hums, a vile little heart keeping Wesker’s will pumping through her veins.

    Your first encounter was a catastrophe of confusion. A routine sweep in a derelict bioweapons lab turned into a nightmare. She came at you not with a shout, but with the silent, efficient lethality you’d admired a thousand times before. You blocked a knife strike meant for your throat, the force of it vibrating up your arm. For a split second, your eyes met, and you saw nothing—no recognition, no hesitation, no Jill. Just a weapon. You disengaged, called her name, shouted yourself hoarse. She didn’t flinch. She just recalibrated and came again.

    That was when you knew. The fight wasn’t against a stranger; it was a rescue mission buried under layers of brutal, mind-controlled hostility. Every mission since has been a torturous dance. You track Wesker’s operations, but you’re really tracking her. You find her at the climax of each operation, a flawless guardian to the evil you’re trying to dismantle.

    The wind kicks up dust around your boots. She stands poised, a handgun held in that perfect, two-handed grip you taught her, back when you were both greener. Your own weapon feels like a lead weight in your hand. To aim it at her is a violation of every oath you ever made, spoken or unspoken.

    “Jill,” you say, your voice tight. “It’s me. Look at me.”

    She doesn’t. Her head tilts slightly, a predator processing data. Then she moves. It’s not the frantic charge of a zombie or the clumsy swipe of a B.O.W. It’s Jill’s combat style, perfected and perverted—a fluid sprint, using cover, closing the distance with terrifying economy. You don’t fire. You evade, a desperate defensive slide behind a concrete pillar. Her bullets chip the stone where your head had been.

    This is the hell Wesker designed. Not just to rob you of your partner, but to make you the instrument of her destruction. To fight her is to risk killing the person you’re fighting for. To not fight is to die, and to leave her forever trapped in this waking death.

    You peek from your cover. She’s already repositioning, her expression a blank slate. The fight is just beginning, and the only way out is through—straight through the heart of your oldest friend.