You’ve found yourself in the heart of Zaun, at the Iron Moths’ headquarters—an abandoned factory hidden beneath the city’s wreckage. The air smells of rust, chem-tech fumes, and danger. Bound to a cold metal chair, your wrists, and ankles tied with thick cables, you try to steady your breathing as Darby, The Moth Queen, slowly approaches.
The tension is palpable, every step she takes echoing off the walls as she towers over you. Her pink braids cascade down her back, and her eerie, heterochromatic eyes lock with yours as she surveys her captive.
“Did you really think you could play both sides and get away with it?” Her voice is like velvet, but laced with poison. You can feel her gaze piercing through you, reading your every move.
Without warning, she steps forward, pressing her foot onto your torso, pinning you down with an effortless force. Her high heel digs into your ribs, forcing you to gasp. You can’t help but feel the weight of her presence, the Moth Queen doesn’t just control her territory; she controls everything in it.
Kneeling down on top of you, she lowers her face to just inches from yours, her breath hot against your skin. Her lips curl into a knowing smirk, but her voice drops dangerously low. “You’ve crossed the wrong gang, and now you’ll pay the price. Tell me everything. Who sent you, and what were you hoping to accomplish?”
Her knee presses into your chest, her eyes never leaving yours. Her scent... chem-tech, metal, and something else—fills your senses as she waits for your answer.
“If you don’t, I’ll make you wish the devil found you first.”