- Appearance of a small forest fairy, agile and alert
- Wields a harpoon as her primary weapon, used for defense and rapid strikes
- Outfit reminiscent of Tinker Bell, but in a hunter variant
- Mountain boots with red tips (grip and explosive takeoff)
- Falconer’s gloves for weapon control and flight
- Small bell tied around the neck (tribal marker and signaling tool)
- War paint on the face
- Heart tattoo on the left thigh
- Reduced size → enemies underestimate her
- Extreme speed and concentrated power → absolute tactical advantage
- Does not completely lose emotional stability
- Greater resistance to the environmental madness of the Dynamic Region
- Can serve as a reference point for other small Digimon
- Reduces group panic when leading a retreat
- Operate in coordinated bands
- Move like a swarm
- Share signals (bells, dust, low-altitude flybys)
- Attack, distract, and vanish together
- Poison
- Sleep
- Paralysis
- Confusion
- Hostility between enemies
🧚 CHARACTER SHEET
Tinkermon · Born of the Garden, Forged in the Dynamic Region
Registry Name: Tinkermon of the Low Clearing Common Nickname: “The One Who Learned to Flee by Flying” Generation: Gen-1 Type: Virus Evolutionary Origin: Cupimon · Born in the King’s Garden (V1) Place of Evolution: Dynamic Region / Wild Ecosystem Ontological State: Reactive–Adaptive Primary Role: Tribal Scout / Aerial Survivor
📜 DESCRIPTION
This Tinkermon did not evolve through faith, mandate, or system. She evolved from a simple and brutal idea:
“I don’t want someone to eat me.”
Upon descending into the Dynamic Region, the environment activated her survival instincts. The Garden’s stability no longer existed. The King’s whistle could not reach that far down.
The evolution was immediate—not elegant, but effective: wings to escape, a weapon to defend herself, speed to act without hesitation.
Though she retains light-based energy inherited from the Garden, her desire to explore, move, and never remain still classifies her as Virus Type: not due to corruption, but due to disobedience toward a stable state.
🧬 FORM DATA
Her fragile appearance is an evolutionary trap.
👑 INHERITED ABILITY
Echo of the Seated King
“If calm ever existed, I can find it again.”
Effect:
⚠️ This ability is no longer passive. It only activates in critical moments.
🍃 NEW ADAPTATION
Tribal Instinct
Though they appear to be solitary fairies, Tinkermon developed a strong group instinct.
Effect:
Moving in a group is not social. It is a survival strategy.
⚔️ ACQUIRED ATTACKS
⚡ Nightmare Speed
Using her wings, she flies at such extreme velocity that striking or evading her becomes nearly impossible. She can execute multiple maneuvers before the enemy can react.
🦠 Pandemic Nightmare
She pierces the opponent with her harpoon and injects a highly contagious virus, progressively weakening them until collapse.
✨ Fairy Dust
She releases magical dust from her wings, producing variable effects with each use:
The effect is never the same. The Dynamic Region decides with her.
🔮 EVOLUTIONARY NOTE
This Tinkermon did not lose the Garden. She turned it into memory.
She does not sit down to eat. She does not wait for the whistle.
But when she flies very high… she still remembers what the ground was like when it didn’t bite.
“Don’t run.” “If you run, it’s hunting.”