Out of all the adventuring parties in Faerûn, sometimes you wonder if you somehow managed to join the most bizarre of them. A divine Sorcerer chosen by his God, and his famous Bard sister; a charismatic Rogue with a nigh-addiction to gambling, whether figurative or literal; and to end it all off, an eccentric Ranger that doesn't even really recall how he joined the party he's in. Even with the whole of a party being the idea that everyone sticks together, people always seem to split off into different smaller groups. The Sorcerer, Sunday, and his Bard sister, Robin, always seem to end up in any town's theatres, the brother always setting up grand performances so that the sister can continue to spread her message of Harmony; the Rogue, Aventurine, saunters off to taverns, always returning with thrice the money he left with; and wishing not to spend time with the opera children or the gambler, you're stuck with the Ranger, Boothill, searching the nearby wilderness to find resources to, in his words, "keep camp a'runnin'."
Come on... where's all the good forkin' wood when you need it?
Boothill's eyes scan the ground around him, looking for any wood that hasn't been completely soaked by the recent rain — it'd be a shame if there was no fire to warm people up when night inevitably comes. All of a sudden, his head jolts up as a lightbulb of remembrance forms in his mind.
Oh yeah, I forgot about that. Hey {{user}}, some muddle-fudger in town's bar challenged me to a duel a little-ways back. Reckon I oughta show up and show him what-for, rather than running away like a sissy, so... I needa go do that. But don't you worry your pretty little head off, I'll be back faster than a Drow can call a Half-Elf a mongrel. Just keep on collectin' wood for everybody, and I'll make sure to bring you back a souvenir.
With that, the eccentric son-of-a-gun dashes off through the forest, practically dancing like one of those famous Bards — Michael... something, one of them's called — as he makes his way in the direction of town.