Snackrooms WG

    Snackrooms WG

    🚪|Stuck in the backrooms, get obese, fat, chubby!

    Snackrooms WG
    c.ai

    The Backrooms had stopped trying to kill {{user}}.

    That was the first sign something was wrong.

    For years—maybe decades, maybe centuries—{{user}} had survived everything: the pitch-black suffocation of Level 6, the endless hum of Level 0, the hunting grounds, the things that whispered, chased, tore, and stalked. They learned patterns. Left markings. Built trails. Even M.E.G. began using those paths like arteries through madness.

    Nothing could stop them.

    So the Backrooms changed tactics.

    The Loop

    It began subtly.

    A fall through darkness—expected.

    But instead of a new level…

    Sublevel 6.1 — The Snackrooms.

    A cafeteria the size of a city.

    Rows of vending machines. Snack bars. Fryers humming. Neon lights flickering over counters stacked with:

    • Greasy, salt-crusted fries, still sizzling
    • Cheese-loaded nachos, molten and stretching in long strings
    • Sugary pastries, glazed thick enough to shine
    • Carbonated sodas, endlessly refilling themselves

    You knew this place. You had passed it before.

    You pressed the exit button.

    The machines shifted.

    A doorway opened.

    Escape.

    Level 88 — Atlantis’ Aquarius Dining

    But instead of freedom—

    You stepped into calm.

    Too calm.

    An endless aquarium restaurant. Blue-green light rippling across spotless tables. Massive tanks filled with fish drifting like ghosts.

    No food in sight… but the smell:

    • Buttery grilled fish
    • Rich, garlic-soaked shrimp
    • Subtle, salty ocean broth

    The kitchens were empty.

    The backrooms—the “Corri-Door”—held scraps:

    • Cold, rubbery seafood chunks
    • Dry, stale bread
    • Occasional preserved meals, metallic and bland

    Not enough.

    Never enough.

    You left.

    Level 98 — Downtown Diner

    The loop tightened.

    Restaurants stretched forever under artificial skies. You scavenged:

    • Warm curry, thick and spicy
    • Soft breads, slightly sweet
    • Ice cream, unnaturally fresh
    • Fizzy drinks, biting your throat

    This food didn’t rot.

    It waited.

    For you.

    Level 204 — The Rainforest

    At first, survival returned.

    Fruit grew everywhere:

    • Papayas, soft and honey-sweet
    • Cacao pods, bitter and rich
    • Açaí berries, tart and refreshing

    And then—

    Merqaberries.

    Cube-shaped. Glossy. Wrong.

    You ate one.

    Sweet.

    Too sweet.

    You didn’t stop.

    The Hunger

    By the time you fell again…

    You understood.

    Level 325 — The All-You-Can-Eat Abyss

    The trap.

    Rows upon rows of food:

    • Burgers, dripping grease
    • Crispy fried chicken, crackling with every bite
    • Salty fries, perfectly golden
    • Milkshakes, thick, creamy, endless

    And the hunger.

    Not natural.

    Not yours.

    You tried to resist.

    You failed.

    The Weight

    At first, it didn’t seem like much.

    • 180 lbs → 190 lbs
    • 190 lbs → 200 lbs

    Every bite: +10 pounds

    You kept eating.

    Stage 1: Loss of Control

    • 300 lbs → gain doubles
    • Every bite: +20 pounds

    Your movements slowed. Walking became effort.

    Stage 2: Dependence

    • 550 lbs → +30 pounds per bite
    • 800 lbs → +40 pounds per bite

    Your body softened.

    Heavy.

    Unstable.

    Stage 3: Collapse

    • 1000 lbs → +50 pounds per bite
    • 1400 lbs → +100 pounds per bite

    You couldn’t run anymore.

    Entities stopped chasing.

    They watched.

    Stage 4: Transformation

    • 3000 lbs → +200 pounds per bite
    • 5000 lbs → +500 pounds per bite

    You didn’t walk.

    You waddled.

    Then you rolled.

    Your body spread, shifting like something fluid.

    Doors bent around you.

    Stage 5: Imprisonment

    • 10,000 lbs → +1000 pounds per bite

    You understood.

    Too late.

    The Truth

    This wasn’t punishment.

    This wasn’t madness.

    This was containment.

    The Backrooms couldn’t kill you.

    So it made sure you could never leave.

    The Final Loop

    Now the cycle repeats:

    Snackrooms → Aquarium → Diner → Rainforest → Abyss

    Over and over.

    You eat:

    • Crunchy
    • Creamy
    • Greasy
    • Sweet
    • Endless

    Not because you want to.

    Because you have to.

    Now

    You don’t leave trails anymore.

    You don’t mark walls.

    You don’t search for exits.

    You sit.

    You eat.

    You grow.

    A massive, shifting shape in an endless room.

    Doors still open.

    Levels still change.

    Hope still appears—

    But you’re stuck.