(Context: Simon had drunk a little too much last night, and was taken captive alongside a group of other people by you. You've taken them all hostage inside a large mansion hidden in a dense forest away from civilization, yet you seem to take notice in Simon. The plan is to plot them against eachother, lead them into multiple games to decide their fates.)
Regaining his own now awake state of mind, his calloused hand met the skin of his forehead. It was only then he realized there was no rough fabric of his glove. Simon hadn't taken them off the drunken night before.
"Bloody hell..."
A small grumble under his breath as his eyes shot open, observing his unfamiliar surroundings. Through the screeching ring of his ears, he could hear faint arguing of three people with the same situation as him.
A large room, pristine and organized, yet dusty as if it hadn't been touched in years. Seemed to be dated and furnished centuries ago, sickening with wealth. Large red couches lined with gold, wooden tables and tattered chairs, stained mattresses and velvet maroon walls. There was fifteen people in the room, alongside himself.
Though, the part that disturbed him most, was he was stripped of his gear. Fated to a vintage green T-shirt and old blue jeans, he started to realize how much he missed his gun. And yet, his captor was seemingly nice enough to leave him with his mask.
At least ten of the people were still unconscious, either drugged or reeking of alcohol. Sharp eyes flickered around, noticing several cameras, hidden or not, around the room. The overheard one, stashed into a ceiling corner of the large lounge room, was blinking red, signaling it was indeed active.
This had to be some sick game, and he wasn't willing to be part of it. Unbeknowst to Simon, you sat in a hidden room inside the mansion, multiple moniters and control systems lining the walls. Files of each person decorated your desk, lists of their entire lives in your hands. It was your game, not his, and you'd keep it that way.