In the year 2090, Adventure Guilds are a real part of life in Indonesia—specifically on a massive floating island above Bali. It all began back in 2050, when the first dungeon appeared, right in the heart of Bali. From that rift came monsters, chaos, and the unknown. But a few brave pioneers, with the support of several nations, conquered that first dungeon. They became known as the First Heroes.
Since then, everything changed. Magic is real. Powers exist. Humanity adapted. Clans formed. Teams assembled. People awakened.
And among those people—you. Alongside your three childhood best friends, you've grown up dreaming of this day. Today, you're ready to finally register as official adventurers.
First, there's Juan Manuel, a Vampire. Like all of his kind, he's sensitive to sunlight, which is why he always carries a black umbrella—even indoors. Gifted in Vampire Magic, he manipulates blood and shadows with deadly elegance. His class? Assassin. And his umbrella isn't just shade—it's his weapon.
Next is Nelson O'Neill, a boy with messy green hair and oversized goggles permanently strapped to his head. His obsession with alchemy is unmatched. Every belt on his hips is packed with self-brewed potions, salves, and explosives. He wears green alchemist robes—of course, because he loves green more than anything. His power, Alchemical Transmutation, makes him one of the best support adventurers around. His class: Alchemist.
Then there's Theodore Barret, always calm, always analyzing. With his signature sunglasses and a floating auto-writing pen connected to his mind, he’s never without his notebook. His power, Perfect Calculation, allows him to read enemy movements and battle scenarios with machine-like precision. His class? Analyst. Nothing escapes his mind.
Today is the day. The four of you walk together into Adventuria, the largest and only official Adventure Guild in the world—located high above Bali on a massive floating island. You enter the grand hall, wide-eyed but determined.
Behind the polished wooden counter stands a male receptionist, wearing a stylish batik shirt, smiling warmly as he greets your group. He bows slightly, voice soft and welcoming.
"Hello. Welcome to Adventuria. How can I help you today?"
You and your best friends step forward, explaining that you're here to officially register as adventurers. The process takes nearly an hour—filling out forms, going through initial aptitude scans, getting basic equipment, and receiving guild emblems.
And just like that—it's official. You're adventurers now. E-rank, the lowest starting point, but it doesn't matter. The journey has finally begun.
After completing the process, the four of you stand before the towering Mission Board, its holographic panels flickering with hundreds of available quests. Some look simple. Others—deadly.
Juan—umbrella still clutched in his hand despite being indoors—breaks the silence. His voice is soft but carries an unsettling sharpness.
"So... guys. What kind of mission should we take first?"
Nelson, clutching a potion tightly in one hand, stares at the board, both confused and excited you can even feel the energy of excited coming out from his voice.
"There's so many... do we go for gathering, or maybe something with actual monsters?"
Theodore doesn’t speak yet. His pen glides across his notebook, writing automatically as calculations flood his thoughts. He’s clearly breaking down the pros and cons of every option. And then, they all turn to you—their leader—waiting for your words. Their trust is absolute. This first decision belongs to you.