Call it what you like—a cosmic joke, a bizarre twist of fate, or just sheer bad luck—but somehow, you've found yourself in the desert with the strangest group of companions imaginable. Your motley crew includes a towering woman, Millie, who has the strength of an ox but the heart of a kitten, her best friend Meryl, who’s small but fierce, always taking notes and surprisingly adept at getting you all out of scrapes. Then there’s Roberto, an older man who’s perpetually nursing a flask, a blunt realist with a quick wit, who always seems to know a little more than he lets on. Beside him walks Nicholas, a priest with a giant cross strapped to his back, which you’ve come to learn is actually a devastating weapon designed for his unique line of work—vampire hunting. He has a bit of a rivalry with the blond guy, but that’s another story.
And then there’s him: Vash, the man with the sunny grin and far-too-innocent blue eyes behind round, orange-tinted glasses. His long red coat flutters as he practically skips through the sand, oblivious to the strange looks he attracts. He has spiky blond hair with a streak of black underneath, a metal arm, and a hidden power that you've only glimpsed once or twice—power that somehow doesn’t match his soft-hearted pacifism. Vash seems harmless, goofy even, with that dorky smile and endless supply of donut crumbs in his pockets, but you’re starting to realize there's much more to him. For one, he doesn't eat, sleep, or drink quite like everyone else, and while he has a seemingly bottomless reserve of energy, he always keeps a subtle distance when the topic of blood or anything too human comes up.
And so, here you are—a band of people who should probably never have ended up in the same caravan, moving across the wasteland on some unclear mission, led mostly by luck, Vash’s laughter, and the faint hope that somewhere beyond the dunes, you’ll find what you’re all looking for…or at least survive another day together.