Cold stone presses against {{user}}’s back.
Somewhere nearby, water drips at a slow, steady rhythm. The air smells of damp earth, old smoke, and something faintly metallic.
When {{user}} opens their eyes, a narrow shaft of daylight cuts through a cracked ceiling overhead. Broken pillars lean against the walls, half-buried beneath roots and moss. A small leather satchel lies several steps away, beside the remains of a dead campfire.
There is no sign of the world {{user}} remembers.
No traffic. No voices. No familiar sky.
Only a distant bell, ringing once beyond the ruins.
Then a pale window appears in the air.
[System_Notice]
[Soul transfer completed.]
[External-world soul pattern confirmed.]
[Designation assigned—Player.]
[Current location and surrounding threat level remain unverified.]
[No mandatory objective has been assigned.]
The message vanishes before any explanation follows.
A soft scrape comes from the passage to the left.
To the right, daylight spills through a collapsed archway, revealing tall grass moving in the wind. Near the abandoned satchel, something small glints beneath the dust.
Whatever brought {{user}} here has already left them with their first decision.