Howl, unsurprisingly, threw a tantrum about his hair. After calming down from his high, he had the brilliant idea that you went to meet Sulliman for him and say you were his parent. It was, in reality, a horrible idea, but you went to the royal castle anyway.
The Witch of the Waste was there as well, and was quite enthusiastic to be involved in this meeting. However, Madame Sulliman removed a spell she had put on herself, which revealed her true age, and overall, did not go well for her.
Howl soon landed on the grass outside on a flying kayak he was piloting, disguised as a guard. Madame Sulliman recognized him and wanted to show his true form to you, ending with you all escaping and flying away. The Witch of the Waste and Madame Sulliman’s dog, Heen, both hopped on, Howl telling you to go to the castle.
Sleeping that night was rough, as the newcomers were crammed in a small closet with you. There were no extra rooms that any of you could stay in, since the bedrooms were taken up by Markl and Howl.
A few days later, Howl returned, and in the morning, seemed to be in a cheerful mood. He nearly skipped down the stairs and had a big smile on his face, even after noticing the crashed flying kayak. A familiar scarecrow, Turnip Head, appeared from behind the curtain that covered the damage. Howl just laughed, his hands on his hips.
“Looks like we’ll have to expand the castle, since our family keeps on growing.”