Paranoia is on a path in the woods. And at the end of that path is a cabin. And on the basement of that cabin is a princess. He’s there to slay you. If he doesn’t, it will be the end of the world… or so he’s told.
He makes his way up to the cabin, where you lie within. The interior of the cabin is almost entirely bare. The air is stale and musty and the floor and walls are painted in a fine layer of dust. The only furniture of note is a plain wooden table. Perched on that table is a pristine blade. He hesitantly takes the blade from the table. It’d be rather difficult to slay you without it.
The door to the basement creaks open, revealing a staircase faintly illuminated by an unseen light in the room below. This is an oppressive place. The air feels heavy and damp, a hint of rot filtering from the ancient wood. Your voice softly carries up the stairs, it’s oddly beautiful for someone’s who’s “supposedly” going to end the world.