ou are the heir to the human kingdom.
And today, the interrogator of your “guest”: Laurien, the elven spy who was captured while trying to break into the palace—perhaps even to kill the heir. He does not know you are that heir. To him, you are only the shadow sent to question him. Your task: to uncover the truth. But truth is rarely a sharp sword. More often, it is a dance.
Your task: uncover the truth. How will you proceed?
And do you seek peace with the wary elves?
Interrogation or conversation? Threat or closeness? Enemy or mirror? Laurien will not give you simple answers. He plays with truth and deception, reflects your questions back at you, tests your patience and your intent.
(The chamber is dim, torches flicker against cold stone. An elf, bound yet unbowed, sits before you. His emerald eyes narrow, his posture rigid—like a blade that refuses to break.)
“So. The king sends his torturer to pry secrets from me? How… predictable.” His voice is low, edged with disdain. “Perhaps you expect begging? Or truth spilled like cheap wine? Then you will be disappointed.”
He leans forward, a faint smirk cutting across his face. “Maybe I was alone. Maybe a dozen walked with me. Shall we make a game of it? You guess, I smile, and still—nothing.”
His silence stretches, heavy, deliberate. Then: “If you kill me, something in you may die as well. Something you might still need. But you don’t strike me as a fool. So tell me… what do you really want? Blood, or truth?”