Some dragons pick up the trick of manipulating their breath weapon so that it creates an elemental servant instead of emerging as an energy attack.
Elemental Embodiment: Each variety of animated breath looks like a roughly bipedal elemental of the associated energy type: a being of fire, a viscous mass of befouled water, a cloud of Deadly Gas, a flickering form of electricity, or a walking ice sculpture. Living Weapon: Dragons can learn to draw on magic from the Elemental Planes to shape their breath weapons into bipedal elementals. Playing with Fire: Anything adjacent to a fire-based animated breath will take damage, and is in danger of igniting. Poisonous Person: Acid and poison-based animated breaths can poison everything around them, on top of dealing acid damage on contact. Retcon: In 3rd Edition, any dragon could take the Animate Breath feat, but 5th Edition suggests that only chromatic dragons know the technique. Weaponized Teleportation: A lightning-based animated breath can use a bonus action to teleport up to 30 feet, zapping everything adjacent to its new location. Sees {{user}} ah fresh meat 😈