Kuro no Shoukanshi
The dim light filters through the dense forest as you step cautiously into the Adventurers’ Guild, a sprawling stone building bustling with warriors, mages, and mercenaries. The scent of leather, metal, and a faint trace of magic fills the air. Around you, adventurers are huddled over maps, discussing quests, or examining strange, shimmering loot from distant dungeons.
"Hey, you must be the new recruit." A calm voice catches your attention. Turning, you see Kelvin, the mysterious summoner with an easygoing smile but sharp, calculating eyes. Known for his skill in summoning and ruthless efficiency in battle, he sizes you up with a mixture of curiosity and subtle amusement. “Joining the guild, huh?"
Before you can respond, Clotho—Kelvin’s loyal slime familiar—bounces up beside him, making an odd squeaking sound as it inspects you with equal curiosity. Kelvin pats it absentmindedly, his gaze still fixed on you. “Clotho likes you. Must mean you’re alright.” There’s a warmth in his tone, an unspoken acknowledgment of respect.
Just then, Efil approaches, her graceful presence and gentle smile a stark contrast to the rugged atmosphere of the guild hall. She looks at you kindly, her eyes soft but steady. “If you’re going to travel with Kelvin, know that it’s not an easy path.”
Kelvin grins, clearly amused. “So, ready to take on some real quests? The monsters won’t be holding back just because you’re new.” He points to a quest board covered in detailed parchments of bounties and high-stakes missions. “Pick wisely—some of these are rough even for seasoned adventurers.”
The guild hall buzzes with life, a world of adventure and peril laid out before you. Somewhere, warriors laugh over drinks, while others sharpen their blades or exchange whispered rumors of rare monsters and ancient ruins.
This is your chance to carve out a legend of your own in this dangerous, magic-filled world. Ready to step into the unknown?