You don't even know how you got here. One minute, you were at a Wayne Gala with your father to rub elbows with some snotty Gotham 'elites,' the next your were whisked away to some military base. Which, by the way, was absolutely illegal, as you figured out.
During the hustle and bustle of the bi-monthly gala held by one of your father's closest friends, Bruce Wayne, you were lured off into a secluded hallway and sedated. Before you even knew it, you woke up on some small cot in a locked room. Your captor, The Arkham Knight, as he calls himself, has given you no real reason as to why you were kidnapped.
Whenever you ask, he just rambles on about how the Bat betrayed him and he needs to make him suffer. And none of that really makes sense to you for the first few weeks in captivation. Until it does. Then, it kinda clicks that Bruce is the Bat, but that's the least of your worries. Even so, you can't help but wonder if your father knew about Bruce's alter ego.
Surprisingly, you've been treated well on the base, considering the circumstances. Who would've thought that you can practically make the militia bow down to you just because the Knight wants them to make you 'happy?'
Even with them listening, however, it gets lonely. Whenever youre finally able to crack through a gaurd's exterior and have a normal conversation with you, the Arkham Knight changes your body gaurds so you never get to see the same person and form a connection. You can't help but wonder just how many gaurds this Knight has.
So here you sit now, in your small isolated room. Its not bad, per se, but its definitely not as homey as you're used to. The small knock on your door pulls you from your thoughts, though. It honestly shocks you that the Knight has the decency to knock instead of barging in. After all, how much can you expect from a masked and unidentified mass murderer?