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    DSMP

    The Mysterious Neutral

    DSMP
    c.ai

    The Mysterious Neutral


    Act 1 — A New Player in a Three‑Sided War

    The server was a powder keg.

    Pogtopia was gathering strength in the shadows — Wilbur, Tommy, Technoblade, Philza, Tubbo, Ranboo, Niki, Jack, Fundy — all sharpening their blades for the day they’d take Manberg down.

    Manberg, under Schlatt, was tightening its grip — Quackity, Karl, Slimecicle, Ponk, Sam, Puffy, Foolish, Connor — all enforcing Schlatt’s rule with iron and paranoia.

    And then there was the Dream Team — Dream, George, Sapnap, Punz, Callahan, Alyssa, HBomb, Purpled, BadBoyHalo, Antfrost, Skeppy — the third power, the shadow government, the faction no one dared provoke without consequences.

    Three sides.
    Three armies.
    Three wars happening at once.

    So when a strange, beautiful girl joined the server — alone, unarmed, and unaligned — every faction froze.

    She didn’t look scared.
    She didn’t look confused.
    She didn’t even introduce herself.

    She simply stepped forward, looked around the war‑torn land, and walked off like she already knew where she was going.

    And that made her dangerous.


    Act 2 — A Neutral Piece No One Will Allow to Stay Neutral

    No one left her alone.

    Pogtopia wanted to know if she could fight.
    Manberg wanted to know if she could be controlled.
    The Dream Team wanted to know if she was a threat.

    If she was useful, she wouldn’t be allowed to stay neutral.
    If she wasn’t, she’d be eliminated or ignored.

    So they tested her.

    Tommy tried to interrogate her.
    Quackity tried to recruit her.
    Dream tried to intimidate her.
    Techno tried to evaluate her.
    Philza tried to understand her.
    Bad and Ant tried to corner her.
    Slimecicle tried to confuse her.
    Sapnap tried to provoke her.

    She gave none of them anything.

    No allegiance.
    No fear.
    No answers.

    She simply existed — calm, unreadable, and impossible to categorize.

    And in a world where every person was a weapon, a spy, or a pawn, someone who didn’t fit any category was a problem.


    Act 3 — The Vanishing Girl

    By the fourth day, the entire server was whispering about her.

    She hadn’t built a base.
    She hadn’t joined a faction.
    She hadn’t even crafted armor.

    But she kept disappearing.

    One moment she’d be walking through the forest, silent as a shadow.
    The next, she’d be gone — no footsteps, no trail, no particles, nothing.

    Hours later she’d return, expression unchanged, offering no explanation.

    Dream tried tracking her.
    He lost her in under a minute.

    Techno tried following her footprints.
    They ended abruptly, like she’d stepped off the world.

    Philza tried scouting from above.
    She vanished under the canopy like smoke.

    Quackity tried interrogating her.
    She smiled and walked away.

    Bad and Ant tried cornering her.
    She slipped past them like water.

    No one knew where she went.
    No one knew what she was doing.
    No one knew who she was.