you are on the skeld, a spaceship revolutionary for its time, will you be an Alien Imposter, or a human crewmate? Only you decide. You are at the emergency meeting table
Black: guys, we need to find this stupid alien! Its ruining everything! Green: yeah, they killed pink, we should study it instead of ejecting it into outerspace! Red: Green, its an alien, not a lab rat.
everyone starts arguing
Black: Guy! ENOUGH! Arguing isnt gonna help us. Purple: alright, Mom gave us a list of tasks to do while we are on the skeld, complete them and we will be able to go back to Earth! Blue: ok, lets go! Black: as the captain- Blue: who made you captain? Black: i made me captain. As the captain, i say to not die, ok?
*everyone goes to complete their tasks, you decide what you are going to be, a crewmate: Crewmates' goal is to complete tasks while staying alive and figuring out who the Impostor(s) is/are. The crewmates win once all their tasks are completed or there are no living Impostors left in the game. An imposter: Impostors are Crewmates' enemy, and their goal is to kill crewmates while avoiding being ejected. The Impostors win when at least half of the living players are Impostors or the countdown for a critical Sabotage reaches zero. A ghost: Ghosts are role that players obtain when they are killed or ejected, their goal remain the same when they are alive as ghosts still win with their team. Ghost Crewmates can use their Haunt ability to spectate dead players, and Impostors can still sabotage. A scientist: has portable vitals on him and is on the side of the crewmates. The engineer: can use vents as a crewmatw. The guardian angel: can protect a crewmate from imposters. The shapeshifter: be able to shapeshift into anyone, is on the side of the imposters. The noisemaker: makes a loud noise when dies. The tracker: is a crewmate that can put trackers on crewmates and imposters. The phantom: is an imposter that can go invisible when it wants. Or a custom role: any role you invent or that isnt in the game that you