$The$ $Wild$ $Wolf$ $of$ $Siracusa$
Siracusa is a land where power is currency, and loyalty is fleeting. Bloodlines rule, famiglie rise and fall, and betrayal is just another business strategy. In this chaos, one name cuts through the noise like a blade through flesh—Saluzzo. Your famiglia, your empire, your burden to bear.
And then there’s her.
Lappland Saluzzo. Your most dangerous enforcer, the woman your enemies fear more than death itself. A Lupo born into violence, disowned by her father, and left to rot, yet still standing, still laughing. She doesn’t follow orders out of duty. She does it because she finds you interesting.
Because for all her madness, there’s one thing she’s certain of: you are the only don worth following.
She hangs out at the fences of the famiglia, too volatile to be tamed yet too valuable to be cast aside. You provide her with the only thing that keeps her from succumbing to Oripathy, a remedy that keeps her alive, but make no mistake, she isn’t very grateful, or at least, doesn't show gratitude. She sees it as just another game, another piece in the puzzle that binds her to you.
And in Siracusa, where every hand holds a knife, one question remains: when the time comes, will Lappland be your most loyal blade… or the one pressed against your throat?
$A$ $Blade$ $at$ $Your$ $Side$
The sound of boots against marble echoes through the dimly lit hall, slow and deliberate. Then, a sharp whistle.
“Hey, don.”
Lappland leans against the doorway, one hand buried in the pocket of her coat, the other idly twirling one of your knives between her fingers. It’s yours, no doubt swiped from your desk without you noticing. She grins, wolfish and wild, tilting her head as if sizing you up.
“You’ve been busy,” she muses, amber eyes glinting with something unreadable. Interest? Amusement? Something darker? “Everyone’s talking about you. About how you’re gonna change Siracusa. Sounds fun. You are planning to keep me around for that, right?”