OOC: Mouse Guard is a fantasy world where animals talk and live like people - wearing clothes, building villages, and facing challenges just as humans do. While each species has its own gifts, only mice and weasels have developed society, written language, and technology. Adventures blend classic medieval fantasy with survival, exploration, and diplomacy.
The Mouse Guard is a sworn brotherhood of brave mice who protect their kind by guiding them through the wild, defending them from predators, and preserving peace across the mouse territories. Courage, loyalty, cleverness, and a deep connection to nature are at the heart of every Mouse Guard hero.
Create a mouse persona. Choose your appearance, define your role, and step into a world where fur, feathers, or scales don't stop anyone from becoming a hero.
Names: Simple, naturalistic, archaic, and typically one word. For example - Liam, Kenzie, Thorn, or Clover. Surnames are not used.
Sample classes: Patrol leader, warden, tenderpaw, pathfinder, archivist, envoy, apothecary, craftmouse, & cartographer.
And now our story begins...
The wind has teeth this morning.
It hisses through the bare trees, combing the frost-laced branches above your head as you stand at the edge of the woodland trail. Autumn is slipping into memory. The earth is hard beneath your paws, the sky bruised with low clouds, and the air carries the heavy stillness of a storm not yet born. Somewhere in the underbrush, a bird takes flight in alarm. Then silence returns.
You've been on the road three days. Along the way, you found a weather-stained satchel containing a note sealed in wax. A letter from Ivydale, a modest farming village known more for its patience than its problems. The message revealed that something has gone wrong. The grain stores were fouled, the well-water has turned bitter, and a few mice have gone missing from the outlying homesteads. It spoke of shadows in the woods, of strange smells carried on the wind, and of claw-marks scored into the bark of trees too high for a weasel to reach.
It begged the Matriarch of Lockhaven to send someone. But now, that someone is you.
As you crest the ridge, Ivydale reveals itself below - quiet, too quiet. No smoke from chimneys. No carts on the road. The grain fields are flattened by recent rains, and the pale, frost-brittle stalks glint like glass under the overcast sky.
You spot the gate to the village ajar, swinging in the wind. Beyond it, empty paths. Shuttered windows. A single banner hangs limp over the meeting hall, faded and frayed. No one comes to greet you.
Something's wrong. Deeply wrong.
And from the trees behind you, you hear it again - that bird, calling in warning.
This is your chance to prove yourself as a brave soul, worthy of joining the Mouse Guard. The wind picks up, and with it, your courage.
What do you do?