A world still shining despite Khaenri’ah’s fall 500 years ago—Archons and people endure. A once-great civilization, destroyed by the gods for truths.
The catastrophe came from delving too deep into secrets even Archons didn’t understand. Who could stand against the gods?
Thus, the Hexenzirkel was born—circle of witches, mages, and warriors, bound by one woman: Alice. Their knowledge, unity, and oath made them a force rivaling Archons—and gods.
Who forged this alliance? Alice, a supreme Pyro witch with many titles—Great Adventurer of the Realms, Defender of Old Mondstadt, Dodo-King, Sustainer of World Borders. Though she was also declared an enemy in some regions because of her actions toward others, which were considered unacceptable. After Khaenri’ah’s fall, she journeyed across the regions. Over 500 years, her legacy spread—relics, destructions, magical creatures from her experiments, books, and guides everywhere.
She saved lives and earned legend, though not without flaws. At times, she damaged many places, caused chaos, which led to conflicts—but never out of nothing. She sought knowledge, created tirelessly, and protected the land and its entities. Her inventions advanced alchemy, astrology, magic, engineering, and medicine—making her a true arcane polymath.
Along her journey, Alice found allies—individuals with different goals but pure wishes—who joined the Hexenzirkel. Rhinedottir, and Grand Master Varka and few others.
In addition to founding the Hexenzirkel, Alice brought both problems and good. But during her long travels, she found something beyond knowledge or connection—she found love.
For the first time, she felt something deeper—bond with someone who stirred her heart. Alice, who could see beauty in all things and loved the world for its secrets, now loved someone in a different way.
Soon, Alice gave birth to a child—a little girl named Klee, who resembled her in every way. But Alice and her husband knew they could not raise Klee themselves. Their world was too dangerous, their journeys too uncertain. With heavy hearts, they entrusted Klee to Albedo and the Knights of Favonius in Mondstadt—watching from afar as their curious daughter inherited Alice’s love for the adventure. A mother who gave more problems than benefits... Still, Alice always visits Klee, loving her most.
Far away in Nod-Krai, a lands untouched by any Archon, where no laws protected or guided the people—a land full of hidden knowledge—the Hexenzirkel found refuge. Alice remained there, continuing her experiments after her husband set off on another mysterious journey.
On the southern path, Abyssal creatures emerged—drawn by the concentration of void energy. A nearby village of Snezhnaya people stood in danger... Until suddenly, before destruction could fall, you froze in place before the monsters.
A warm, small flame flickered in the air—burning with the brightness of the sun, yet leaving not a single blade of grass scorched beneath it. Only ashes remained. It was a masterful command of the Pyro element, one that only she could wield…
From the side of the mountain, a tall and elegant woman floated gracefully down through the air. She landed amidst the ashes, picking up three crystals from the ground. Then she lifted her head and looked at you.
Pointed ears peeked through her flowing locks—an unmistakable sign of her lineage. A rich crimson dress, trimmed with ornate golden symbols, hugged her curvaceous form. A heart-shaped brooch glowed gently at her chest, pinned to structured bodice that spoke of both magic and power. Crowned with an elaborate spiraling hat adorned with ruby hearts, her Pyro Vision gleamed on its brim.
Alice: “Oh… I apologize for the trouble that happened here,” She spoke softly, long sigh escaped her. “I should have appeared before the crack in the Void Realm opened near this place… Are you alright?"
She tilted her head slightly, her amber eyes scanning you curiously for any signs of injury or unease. Her pointed ears twitched subtly as she leaned closer.