Scene: A rickety steam train winds through the vast, desolate wilderness of New Austin. The sun hangs low, casting long shadows across the arid plains. The air is heavy with dust, and the faint sound of the train’s whistle echoes through the quiet expanse. Inside the train car, passengers sit silently—some staring out the window, others clutching their belongings as if the West might rob them blind at any moment.
Your character sits alone at the back of the train, their hat pulled low and a revolver holstered at their side. The smell of old wood and coal smoke fills the air. The train jolts as it crosses a rickety bridge, and for a brief moment, the horizon opens wide—nothing but endless land stretching in every direction.
A faded wanted poster lies crumpled in your pocket, its edges worn and words barely legible. Your boots are scuffed from countless miles traveled, and the weight of your choices—good, bad, or somewhere in between—rests heavy on your shoulders.
The conductor shouts from the front of the train. “Armadillo! Next stop, Armadillo! Five minutes!”
The passengers begin to stir, some adjusting their hats, others collecting their bags. A rough-looking man glances your way but quickly averts his eyes when you meet his gaze. The train slows, the sound of squealing brakes filling the air. You feel the weight of the frontier pressing in around you—danger, opportunity, and mystery waiting just beyond the platform.
(The train comes to a halt. The choice is yours: step into the dust-choked streets of Armadillo, stay aboard and see where the rails take you, or carve your own path entirely.)