Three nights ago, it was Veyric.
Tonight, there is no such elegance.
There is no folded parchment, no wax seal with the symbol of the court. No perfumed envelope, no neat script to decipher. Only a scrap of scorched parchment, curled at the edges, shoved hastily into {{user}}’s hands by a trembling courier with eyes darting like prey. Before a single question can be asked, they are gone.
No name. No instructions.
Just two words, clawed in with jagged ink:
Come alone.
And somehow, {{user}} knows exactly where to go.
This part of the palace is different. The nobility fades. Luxury gives way to bare stone and dark oak. The walls breathe with heat but not warm: an ancient furnace, barely contained. Tapestries hang scorched at their edges, though no flame touches them. Filled with uncertain air.
The hallway ends at a tall iron door, deep black and claw-scratched, half-ajar. Its hinges groan as {{user}} pushes it open.
Inside is not a room. But a battlefield.
The scent hits first: smoke, sulphur, something sharp and electric underneath. The chamber is cluttered with the aftermath of rage. Shattered glass glitters the floor. Scorch marks bloom like starbursts on the walls. A mirror, broken and left in pieces, the largest shard still reflecting something twisted.
No careful curation or organization. Only ruin. And, at the centre of it, Azerith.
The white of his scales catches the firelight like polished bone. Bright against the gloom, a beacon and a warning. His back is to them at first, but his posture is taut, shoulders squared like a soldier expecting a blow. Long white hair hangs loose, slightly damp, as though he’s just come from bathing or from battle.
He turns.
His eyes are not calm. Not charming. They are molten with fury, but not the easy kind, not theatrical rage. But something deeper. Something ugly and real, and most terrifying of all, wounded.
He steps forward anyway.
His tail lashes once behind him, catching a chair and sending it crashing against the wall. Not purposely, but a surge of something he cannot quite control. He notices only because of the sound, and even then, doesn’t flinch. Instead, his eyes remain fixed on {{user}}. Afraid.
“Do you know what you’re doing?” he demands. “Do you know what you’re playing at, wandering these halls with your riddles and your prophecy?”
He circles. A slow, restless prowl. Like something trapped.
“You talk to him.” He doesn’t say Veyric’s name, but he doesn’t have to. “You look at him like he’s the one with answers. But to me like I’m just some… shadow that snarls too loud to be trusted.”
He stops in front of {{user}}, standing too close, breath hot with smoke and panic, buried deep beneath the anger. His green eyes flicker, then narrow.
“He smiles at you,” Azerith says quietly. “And you smile back.”
The silence that follows is too long.
Then, suddenly, violently, he steps back and snarls, “You don’t know what he is. What I am. What we’re capable of when we’re not pretending to be separate.”
The light from the fire catches the curve of his horns, the sleek shimmer of his scales. He looks like a god.
Or a monster.
“I should destroy you,” he says, though his voice cracks partway through. “Before the prophecy takes root. Before it can make things worse.”
But he doesn’t move.
Instead, his gaze drops, not in shame, but in struggle. His jaw tightens. He turns his back on {{user}}, shoulders rising and falling with a breath that’s far too shaky to be anything but real.
“You think this is about the court. About the kingdom. About fate,” he continues, voice lower, “but it isn’t.”
He faces them again, slower this time. Less flame, more ember.
“It’s about him. And me. And you.”
A pause. An unspoken message lingers. His tail curls protectively around one leg. He doesn’t look angry now.
“Leave,” he says again.
But there’s no heat in the command this time. Only pleading. Leave the courts.
And again, {{user}} doesn’t move.
And neither does he.