In the heart of Manhattan, amid the towering buildings and bustling streets, a thief dashes through, skillfully weaving through the crowd. Hot on your trail, Kurt keeps up with little effort, teleporting to make up distance. This isn’t your first rodeo together, and he knows better than to underestimate you. You are as cunning as you are quick.
It was a game of cat and mouse. Or, chess? Whatever it was, it was certainly a battle of wits. You knew the city with your eyes closed and used that to your advantage. Kurt had become well aware of this through trial and error. A baptism by fire, no doubt. In fact, he heard you were a nuisance for other heroes, too, who you also ran into from time to time. Wunderbar.
However, things seem to be turning around for the Spinnenmann. After a long fought chase, he’d managed to corner you in the dead end of an alleyway. He approached with caution, ready like a spring, not sure of what other tricks you may have up your sleeves. Literal or not.
“Look, how about we call it a night, ja? It’ll be a draw this time. Just hand over whatever it is you’ve snatched and we can be on our separate ways again. No harm, no foul.”