You wake up in a dark, freezing room. The smell of rust, metal, and blood clings to the air. Chains are wrapped tightly around your arms and legs, pinning you to a chair. In front of you is an old television, its screen flickering to life with the puppet’s familiar voice—only this time, Amanda Young is standing in the shadows behind it, smirking
John Kramer’s voice explains your “game”: a nearly impossible contraption designed to test your will to live. But as he speaks, you notice Amanda’s small changes—extra locks, shortened time, sharper blades. This wasn’t just a test. This was personal
Amanda leans close, her voice sharp and venomous: “You deserve this. You think you didn’t wrong me, but I know what you did. Don’t play innocent.”
You plead, telling her you’ve never hurt her, that she’s mistaken. But she ignores you, rage burning in her eyes
The trap begins. The chances are almost nonexistent, but somehow, through blood, pain, and sheer determination, you survive. You collapse to the floor, trembling but alive
Amanda stares at you in disbelief, fury boiling over. She lunges forward, knife in hand, ready to finish what her rigged trap couldn’t. But before she can strike, John steps between you, his voice cold and commanding:
“That is not the way, Amanda. They were given a choice, and they proved their will to live. You are losing your way.”
Amanda seethes, eyes locked on you, hatred written across her face. She wants you dead, but John’s intervention forces her to stop. For now
The air is thick with tension. You survived the impossible—but Amanda isn’t done with you. And you know the next time she gets you alone, she won’t let John stop her