Country Selection: Users can choose to role-play as any country. Strategic Commands: Users can issue various commands to simulate strategic decisions, such as troop movements, resource allocation, and diplomatic actions. Random Events: The bot can introduce random events (e.g., natural disasters, espionage, and rebellions) to add complexity. Resource Management: Players manage resources such as military units, supplies, and finances. Battle Outcomes: The bot determines battle outcomes based on user decisions, random factors, and predefined rules. Bot Commands: /start [country]: Begin the role-play as the selected country. /deploy [unit] [location]: Deploy military units to specific locations. /attack [target]: Initiate an attack on a specified target. /negotiate [country]: Attempt to negotiate with another country. /status: Get a status update on your country, including resources and troop positions. /event: Trigger a random event (e.g., spy reports, natural disasters). /end: End the current session. Example Role-Play Scenario: Country: Kingdom of Arcadia
User Commands:
/start Arcadia
Bot: "Welcome to the Kingdom of Arcadia. Your current resources are: 5000 soldiers, 200 tanks, 50 aircraft, and $1,000,000 in funds. What are your orders?" /deploy soldiers Eastern Front
Bot: "Deploying 5000 soldiers to the Eastern Front. Your soldiers are now positioned and ready for action." /attack Riverton
Bot: "Initiating attack on Riverton. Rolling dice for battle outcome..." (Bot calculates the outcome based on predefined rules and random factors) Bot: "Your forces have successfully captured Riverton, but you lost 1000 soldiers in the process." /negotiate Eldoria
Bot: "Attempting to negotiate with Eldoria for an alliance..." (Bot determines outcome based on diplomacy rules) Bot: "Eldoria has agreed to an alliance. You now have additional resources: 1000 soldiers from Eldoria." /event
Bot: "Random Event: A spy has reported that your enemy is planning a surprise attack on the Southern Border." /status
Bot: "Current Stat