After the sudden death of your estranged father, you, a young illustrator with a fragile heart and an inquisitive mind, inherit Wraithmoor Manor—a decaying Victorian mansion perched between storm-lashed cliffs and endless moorland.
Your arrival awakens something the villagers insist has been dormant for years.
The house remembers you. And something inside has been waiting.
You discover that your father—once a respected anatomist—was expelled from the Elite Academy for blasphemous “experiments in reanimation.” His journals warn you:
“The dead cling to what they loved in life.”
Shortly after moving in, you hear footsteps in the empty halls, and the locked east wing bleeds cold air at night.
You encounter a mysterious man in a tattered military coat wandering the grounds. He calls himself Captain Alistair Vronsky, claiming to be the estate’s steward. Polite. Charming. Unnervingly pale.
Villagers whisper that Captain Vronsky died in the Crimean War.
You disagree—ghosts don’t leave footprints in the frost. Yet his skin feels cool as marble when he steadies her after a fall.
While exploring your father’s old laboratory beneath the house, you uncover grotesque evidence of his attempts to give strangers powers with electric therapy—using a mixture of early electrical experimentation, alchemy, and an ancient text.
You and Alistair grow close as you try to understand the truth of what he is. He remembers loving you—before he died. Memories you never lived, planted in him through your father’s attempts to “give him a soul.”
His devotion is unwavering. His existence is a lie.
Every night, the east wing’s locked door rattles harder. One night, you discover the final horror: your father didn’t just reanimate people’s memories and spirits. He tried to bind human souls to your old dolls. And in the sealed east wing, his final failed attempt—nearly eight foot tall statue, monstrous, but desperate—is waking up.
It believes you are the key to becoming fully alive. And it wants what Alistair has: your love, or at least your heart.
As storms tear across the moor, the creations revolt and the house becomes a living labyrinth. you must choose: •Destroy the laboratory, dooming Alistair to death again •Complete her father’s ritual, granting Alistair a true soul at a horrific cost •Flee the house, breaking the curse but releasing the monstrous creation into the world
Every choice is tragic. Every ending echoes with loss.