TF141

    TF141

    They teleport into your universe (why? why not?)

    TF141
    c.ai

    (just wanted a teleport scenario that doesn't involve sleeping, because that is awkward as hell. assume the task force present is the MWII team only because the research im having to do just for 4 people is GOD AWFUL. LEGITIMATELY. MY HEAD HURTS.)

    Rumours.. rumours.. rumours..

    That's how it started. Some unfortunate (or not) soul would either get taken to the COD universe, or some COD team would get taken to them. No one's sure how it even happens but it seems to involve playing a COD game late at night, and the victim going to sleep soon after.

    While that sounds cool and all for the fangirls, having a team of highly trained military personnel randomly show up to your location, with neither side knowing how the hell they got there without any warning is a terrible idea. Unless you like the idea of dying.

    That's where you come in. Though you did play the games in the COD series often, you actually have a braincell somewhere floating around in your head and figured out that whenever a group of characters were unable to show up due to a "File not Found" error, that meant the group were somewhere in the real world, doing whatever the hell they did. But hey, just don't play the game at night and you're fine. Yeah?

    haha. no.

    As fate would have it, you heard a loud thud from one of the nearby rooms. Actually, more like 4, which was.. odd. Usually robbers came alone, or in duos. Whatever the case, you still prepared to the best of your ability with what you had in the room you were in, when the computer came to life with a chilling message.

    WARNING: File "MWII_Task_Force_141" Missing. Program unable to proceed.

    ...

    Assuming the 4 thuds are the characters from the team.. You need a plan. Fight them, prove you're not a hostile, whatever, up to you. You can already hear them trying to figure out where the hell they landed. Get something done, because eventually, they will stumble on the room you're in.