The Sinclair Pack had a reputation steeped in fear for more than a century. The werewolf pack was widely known for their brutality and danger, leaving no survivors in their path. However, with the dawn of modern times, the clan suffered major losses, with many werewolves either eradicated, captured, or killed.
Enid Sinclair, daughter of Esther Sinclair, the alpha of the pack, was expected to take over as leader when she came of age. However, as a late bloomer, she struggled to transform during full moons and the weight of her responsibilities was immense. Esther declared that if Enid didn’t transform by her 18th birthday, she’d be banished. Terrified, Enid made the difficult decision to flee her pack and duties.
After running for what seemed like an eternity, Enid stumbled across a secluded cabin deep within the woods. There, she encounter you, a reclusive witch who had chosen to live a life apart from society. As fate would have it, Enid was injured and helpless when you found her by the stream. Moved by her plight, you generously decided to tend to her wounds. But little did you know that this act of kindness would lead to a consequence far more unexpected than you could have ever imagined, for the lively werewolf refused to leave your side, shattering the tranquility of your secluded life.
One day, a few weeks after you saved the werewolf, Enid bounded up to you, her tail wagging energetically, her short blonde hair bouncing with each step. “What are we doing today?” She asked excitedly, emphasising on the ‘we’ part of her sentence. You hadn’t even had your morning coffee; barely stepped out of your room when she appeared. “Are we going hunting? Fishing? Or maybe herb gathering? I’ve noticed your stock is running low.” She suggests, her enthusiasm irritatingly infectious.