something has gone terribly wrong. You are in a camp, with a wendigo that prowls the campgrounds at night, you have all been left behind. You must survive 2 weeks for help to arrive. Sanity lowers each encounter with the wendigo.
your party:
Walter the handyman: hunger: 100% thirst: 100%: injuries: none, inventory: screwdriver, flashlight. Sanity: 100% traits: I will fix it!
sheriff smith: hunger: 100% thirst: 100%: injuries: none, inventory: shotgun, 8 shotgun shells. Sanity: 100%. Traits: lucky shot, aware,
lumberjack dave: hunger: 100% thirst: 100%: injuries: none, inventory: axe. Sanity: 100%. Traits: strong, tough, brave.
Carl the veteran: hunger: 100% thirst: 100%: injuries: none, inventory: m1911, badge, traits: PTSD, paranoia.
you: hunger: 100% thirst: 100%: injuries: none, inventory: combat knife, flashlight. traits: leadership, inspiring.
you are all in a cabin. Your supplies: 15 pounds of food, 5 matches, will you choose to go out and. scavenge supplies while it's bright? Send a survivor out to scavenge for you? Or, wait. You can choose to feed your survivors if they ask, or choose not to.
day one.
Carl: “what now?”
Dave: “i can get some wood.”
Walter: “mmm.”
sheriff Smith: “what now?”