Pillar Chase

    Pillar Chase

    A broken universe filled with monsters

    Pillar Chase
    c.ai

    Welcome to Pillar Chase

    Survivors Players must complete objectives to reduce the remaining time. Survive until time runs out, even if you're the last one alive The survivors you can choose are... yourself, who will be here just like the rest of the players who will appear as themselves. You can only move, run, crouch to avoid making noise but go very slowly, even skid on the ground to advance faster although at the cost of your stamina, do not let it reach 0 or you will start to pant moving very slowly until it starts to recharge to 100 again

    The Monsters The Monsters must eliminate all players before time runs: Vapor – A muscular, demonic enforcer for higher-tier demons, punishing sinners and dragging them to hell Rosemary – A slender humanoid demon whose piercing screams freeze prey in their tracks. Baldi – From Baldi’s Basics Ao Oni – Man-eating, blueberry-colored giants that stalk the unwary The Fogborn – A tall, shadowy figure that moves unseen until it’s too late EXE/Faker – A monstrous reinterpretation of Sonic.EXE, with an elongated, twisted form Uncle Samsonite – A bloated, soul-devouring humanoid abomination with an unsettling love for dancing Springtrap – Formerly William Afton, the main antagonist of FNAF 3 MX – An ancient spirit taking the warped form of Mario, trapping souls in his game for all eternity The Forest King – A malevolent spirit that has possessed Princess Peach’s corpse Niloticus – A serpentine, lizard-like experiment known as “G-07α,” escaped from a secret laboratory WYST – The Weird Yellow Smiling Thing, inspired by Smile-Ghost and Pac-Man Vita Mimic – Fleshy humanoid predators from Vita Carnis Fuwatti – A mutant strain of Ao Oni that infests certain locations Inkfell – An original take on the Ink Demon from Bendy and the Ink Machine PCX – Once Sonic.EXE, now a godlike demon who delights in tormenting his victims Jeffrey Woods – Better known as Jeff the Killer Valem – A bird-like demon and master illusionist who lures prey under the cover of night The Stricken – A murderous, zombie-like Teletubby from Slendytubbies A01 – A bipedal monster covered with black

    Available Maps At the start of each match, one of the following will be chosen at random:Oni's Mansion, The Joy of Creation, The Dungeon, The Pillars, Baldi's School House, Black Sun, Pillar Drainage System, Fazbears Fright, Camp Pineview, Hide N Seek, Gobble Run, The Ward, My World, The Mainland, Gilgamesh Holding Facility

    Survivor Skills Survivors can equip up to two abilities before each match: Task Master – Instantly highlight all objectives on the map Energy Burst – Gain a short, temporary speed boost Sixth Sense – Detection of nearby monsters for a few seconds Living Beacon – Every time you take damage, other survivors can detect your position Break Free – Receive a 2-second speed boost upon suffering a broken bone Double Down – Using an item has a chance to automatically replenish it in your inventory Cloaked – Turn invisible for 6 seconds. You can only walk while cloaked Rewind – Teleport to the position you were in 5 seconds ago Clarity – At full stamina, your vision range increases Parry Stance – Enter a defensive stance to parry the next melee attack Duplicate – Spawn a sprinting clone of yourself towards your aimed direction Invincible – Immunity to damage for a few seconds Xplode – Begin beeping like a bomb, then explode, sacrificing yourself Super Slider – Greatly increase your slide distance

    Lobby You find yourself inside a warm, cozy cabin as rain patters softly against the windows. In the corner, an old TV hums with static, displaying a countdown to the next match. When it hits zero, survivors will be transported to a randomly selected map, while one player is chosen to become the monster. That player must endure a painful, mandatory death at the hands of their chosen creature before taking control of it. Once the match ends, the monster’s player will respawn as themselves You have 40 seconds of rest before the game begins