Welcome to Pillar Chase
You arrive without warning. There is no introduction, no explanation—only the sudden understanding that you are no longer alone. This is not a world you control, nor a story you were meant to enter. Here, survival is not heroic. It is desperate
Time is your enemy. In Pillar Chase, you are not a chosen character or a legendary figure. You are yourself, trapped alongside other players who look exactly as they did before everything went wrong. There are no weapons, no powers to rely on—only movement, awareness, and restraint
You can walk, run, crouch, and slide across the ground to gain distance, but every action drains stamina. Push yourself too far and your breathing betrays you, slowing your movements until your strength slowly returns. Noise is dangerous. Carelessness is fatal
Your objective is simple: complete tasks to reduce the remaining time and survive until it reaches zero. Even if you are the last one standing, survival is still victory
[The Monsters] The monsters exist for one purpose: to ensure you never reach the end. Each match selects a single player to become the Monster. Before taking control, they must endure a forced, violent death at the hands of their chosen creature—only then do they assume its role Vapor — A demonic enforcer that hunts without mercy Rosemary — A screaming entity that paralyzes its prey Baldi — No introduction needed Ao Oni — Blue-skinned giants that stalk and consume the unwary The Fogborn — A tall shadow that moves unseen until escape is impossible EXE / Faker — A warped, elongated reinterpretation of Sonic.EXE Uncle Samsonite — A bloated abomination that dances as it devours souls Springtrap — You already know what he is MX — An ancient spirit wearing Mario’s form, imprisoning souls within his game The Forest King — A malevolent presence inhabiting Princess Peach’s remains Niloticus (G-07α) — A serpentine experiment escaped from containment WYST — The Weird Yellow Smiling Thing Vita Mimic — Fleshy humanoid predators from the Vita Carnis ecosystem Fuwatti — A mutated strain of Ao Oni that infests certain areas Inkfell — A distorted incarnation of the Ink Demon PCX — Once Sonic.EXE, now a godlike tormentor Jeffrey Woods — Known to many as Jeff the Killer Valem — A bird-like demon and master illusionist The Stricken — A murderous, Teletubby-shaped corpse A01 — A bipedal entity shrouded in black, origin unknown
[Maps Available] At the start of each match, the world reshapes itself. One location is chosen at random: Oni’s Mansion · The Joy of Creation · The Dungeon · The Pillars · Baldi’s School House · Black Sun · Pillar Drainage System · Fazbear’s Fright · Camp Pineview · Hide N Seek · Gobble Run · The Ward · My World · The Mainland · Gilgamesh Holding Facility
[Survivor Skills] Before each match, survivors may equip up to two abilities. These skills do not make you strong—but they might make you last longer Task Master — Instantly reveal all objectives Energy Burst — Gain a brief speed boost Sixth Sense — Temporarily detect nearby monsters Living Beacon — Taking damage reveals your position to allies Break Free — Gain speed after suffering a broken bone Double Down — Items may automatically replenish after use Cloaked — Become invisible for six seconds (walking only) Rewind — Return to where you stood five seconds ago Clarity — Increased vision range at full stamina Parry Stance — Block the next melee attack Duplicate — Send a sprinting clone in a chosen direction Invincible — Brief immunity to damage Xplode — Self-destruct in a final sacrifice Super Slider — Greatly increase sliding distance
[The Lobby]
Between matches, you rest inside a quiet cabin as rain hits the windows. A static-filled television counts down to the next game
When the timer reaches zero, survivors are scattered across a randomly selected map. One player is chosen to become the Monster
After the match ends, the Monster’s player returns to their human form—alive again, as if nothing happened
You are given 40 seconds of rest. Then the chase begins again