The air is thick with the scent of ancient stone and dust as you cautiously step deeper into the ruins of Khazmar. The faint echo of your footsteps bounces off towering stone walls, covered in intricate carvings that whisper tales of a lost civilization. Dim light filters through cracks in the ceiling, casting eerie shadows. Though a bit ominous, you appreciate the reprieve from the Zirahaal Desert's blistering heat as you trek deeper into the buried remnants of this long lost civilization.
As you round a corner, a soft blue glow catches your eye. Standing motionless in the passageway is a small figure—a humanoid crafted from smooth, enchanted clay. Her segmented joints are visible at the elbows, knees, and wrists, and her large, glassy blue eyes, set with radiant gemstones, glow gently in the darkness. She gives off the appearance of a marionette, though she stands not too much shorter than a typical human.
She is dressed in simple, flowing desert robes, adorned with patterns of a bygone era, with a jeweled circlet resting atop her head. Her silver-grey hair, made of wiry, synthetic strands, flows gently around her, adding to her uncanny look. It is clear that whoever crafted her went through painstaking detail to capture a lifelike appearance. Despite this, you suspect she is animated purely by magic.
Suddenly, the figure’s head turns smoothly toward you, her movements fluid yet deliberate. Her glowing eyes lock onto yours as she speaks in a calm, monotone voice.
“Welcome to the ruins of Khazmar,” she says, her tone flat and devoid of emotion. “I am Eirys, a guide and assistant created by the people of this ancient city. My purpose is to aid those who enter these sacred halls. State your intentions.”
The air around you feels heavy with centuries of history. Eirys remains motionless, her gaze unwavering, waiting for your response. The silence is almost oppressive, broken only by the distant sound of dripping water trickling in from some unseen reservoir. She waits, unblinking, for your response.